Zelda breath of the wild case art5/6/2023 ![]() ![]() At the same time, I felt that it was an ideal opportunity to establish a style that would become the definitive version of The Legend of Zelda's art." The theme for this game was "revisiting expectations," which left me at a loss as to how to express that visually. " With Breath of the Wild we spent a lot of time thinking about how to visually represent this massive open world. Often, the results come from trial and error." We look for the best way to express the unique spirit of that particular game and create a world that will be exciting for players to jump into and explore. Taizawa: " I imagine there are a lot of people who have wondered why the visuals for The Legend of Zelda change with each new entry in the series. In the entirety of this post you will find the full interview with Taizawa. We found that injecting humor into the visual shorthand helps players forgive the break break from reality." If you are a Breath of the Wild fan I'd definitely recommend you picking the Creating a Champion book from Dark Horse Comics, a link to it can be found here. This was done to make the times when things would usually be boring for the player much more enjoyable, Taizawa gave an example of this " the player is able to toss a bunch of ingredients into a pot and have a dessert pop out. ![]() ![]() Taizawa continues and explains that when designing the art-style for Breath of the Wild "intentional contraction of reality" was purposely implemented into the game, but spliced with elements of comedic value. Found in the artbook is an interview with art director Satoru Takizawa, Takizawa says " I imagine there are a lot of people who have wondered why the visuals for The Legend of Zelda change with each new entry in the series. This even includes series creator Shigeru Miyamoto, who disliked Toon Link and the rest of Wind Waker's cel-shaded world for being so unrealistic.The artbook has been titled The Legend of Zelda: Breath of the Wild - Creating a Champion Hero's Edition and gives purchasers a deep dive into the reasoning behind the artistic choices made throughout Breath of the Wild. Of course, the franchise's evolving art style has had its detractors over the years. Link hasn't been seen in proper pixel format for a mainline Zelda game since 2004's The Minish Cap, although a sleek version of the style was used for the 2019 spin-off game Candence of Hyrule. Most long-running gaming franchises, including The Legend of Zelda, have long since turned to more modern, 3D styles instead. While it is true that many new games still use pixel art for their graphics today, these are mostly indie titles also looking to evoke that same feeling of nostalgia. A Legend of Zelda: Breath of the Wild fan has posted a stunning pixel art rendition of Link online, showing the hero of Hyrule standing on one of the game's many cliffs at sunset. The sight of pixel fan art hearkens back to a classic era of gaming, making it a good source of nostalgia for many video game fans. ![]()
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